Game Development
As pop culture continues to ride the successive waves of blockbuster movies and original series, the gaming industry stands as an unwavering powerhouse.
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At Target3D, we have the cutting-edge technology and a wealth of expertise to deliver flawless motion capture data ready for integration into game engines.



Applications

Motion Capture or 'mocap' has a place in several areas of video game animation, including:
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In-game Animations
This is everything involving character movement including walking, running, fighting, object interaction and environment interaction. We provide the most basic of services such as walk cycles right up to complex, high fidelity object interactions.
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Cutscenes
Cutscenes are in-game cinematics, playing as short films in between player driven gameplay. They can either be pre-rendered, which is essentially a video playback, or realtime, which uses the game's engine to trigger a set of timed animations and in-game assets, giving the illusion of a pre-rendered clip.
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Trailers
Trailers and in-game animations are often created separately, due to the nature of development cycles, and their highly cinematic quality. Read on to learn more about our work with The Trailer Farm for trailer animation.
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studio services
our studios


Validate your concept. Test your workflow. Plan your shoot.​
Discover our state-of-the-art Motion Capture and Virtual Production (VP) studios, conveniently located in the heart of London. We provide you with the exclusive opportunity to try equipment and test your workflow before you plan your shoot.
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We support you throughout your project to ensure you get the output you need. With over 30 years of combined experience in all things motion capture, VP, ICVFX and 3D tracking, we are The Mechanics Behind Creativity.
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studio 2
the ace ruele
motion capture studio
studio 1
advanced media production
network studio
