Post Processing

Our team of animators are here to ensure you get the highest level of accuracy from our performance capture stage.  Specialising in the clean-up and delivery of optical and inertial motion capture data, they work across platforms and formats including Maya, Motionbuilder, C4D and Notch, plus all the major game engine platforms.

 

All we need from you is an understanding of your desired output format, frame rate and delivery preferences; then we will walk through with you at the start of each project and take care of the post-processing.

 

From pre-vix through to post-viz, data cleaning, retargeting and post-animation, Target3D animation team deliver the data you need, when you need it.