Manus Prime One
Prime One: the new era of hand tracking
The Prime One is the core of Manus' product line, an all-round wireless data glove that tracks individual fingers on two joints. Easily stream data directly to Unity, Unreal, Motionbuilder or one of the larger enterprise software platforms such as IC.IDO or Vizard.
. Top of the line finger tracking
. Compatible with a wide variety of systems including HTC Vive, Unity, Unreal
. Calibrate once and it will stay calibrated indefinitely
. Premium quality with a 24 month warranty
. Trusted by the worlds biggest companies in automotive, education, engineering and aviation.
Designed for the user
The Prime One is designed for maximum comfort and breathability. It contains twelve different sensors that measure hand orientation, thumb orientation and flexion of the knuckle and top joint of each finger.
Our goal was to not add any more complexity to the existing ecosystems than absolutely necessary. The result is a plug and play glove (using our API), that is easily put on, calibrated and used in any VR application and/or training.
Easy to use software
Apollo 2020 is an easy-to-use software suite and driver that comes included with every Prime One. It includes an intuitive dashboard for managing and calibrating the gloves with ease. Calibration is done in under a minute and for multiple users, personal calibration profiles can be saved. Apollo also allows streaming glove data over networks
Compatible with HTC and more
The Manus VR Gloves can be used with any Steamvr Tracking compatible headset, such as the HTC Vive and the HTC Vive Pro.
Easy integration of the Manus VR Gloves is a top priority. By using Apollo in combination with our plugins, seamless integration into Unity, Unreal Engine and MotionBuilder (coming soon) are made possible. Low effort for you means your team gets to spend more team on what truly matters.
The Prime Series consists of three different products; the Prime One, the Prime Xsens and the Prime Haptic. The Prime One and the Prime Haptic being primarily used for virtual reality applications in Unity, Unreal Engine or partner platforms such as IC.IDO.