Target3D are trusted suppliers to many of the top UK & European universities and colleges, providing Motion Capture (mocap), Virtual Reality (VR), Augmented Reality (AR), Robotics, Simulation and Biomechanics technology sales and service work. With everything under one roof and a complete consultancy service, we save you time and hassle, working to your time frame, budget and location.
Immersive tech from multiple manufacturers , provided by one trusted source
From design to delivery, your goals are our focus; consultation, supply, installation and training
Curriculum integrated systems to serve your students, the workforce of the future
Creating motion capture studios and virtual production stages on campus
Hosting demos, performance capture and tracking at our studio
Supporting proof of concepts with the Education sector
Collaborating on research funding applications
choose your solution
The City of Liverpool College
"The studio finish was far more than we could imagine. The technology is state of the art, while the software is easy to understand and operate to capture real-time animation to a professional standard. Target 3D has provided on hand assistance for all our needs and we would fully recommend them."
Prof. Markus Bindemann
University of Kent
"It has been a real advantage to work with Target3D. Working with them feels similar to working with other academics; it’s a team of people who are approachable, inquisitive, creative and interested in development, which has made it really easy to work together. In future funding applications, we will involve Target3D more directly from the start."
University of Cambridge
were instrumental in getting this project done in time.
10 out of 10, on all fronts. I'm looking forward to further collaborations!"
University of Glasgow
“Our experience with Target3D has been entirely positive - we often need quotes at short notice and they have always been very responsive. Before the project, Target3D loaned us equipment which was really useful in enabling us to evaluate some of the technology before spending on a purchase."