A New Year Q&A with Target3D co-founder, Allan Rankin.
Q. As we move into 2019, what advances in technology are emerging? A. We’re seeing advances in head mounted display (HMD) technologies for Virtual Reality (VR) which offers location-based tracking from the headset itself, opening up the potential for a tether-less low infrastructure environment. Whilst it’s still to be proven in the real world it’s a really exciting development. Q. Tell us about trends in the mocap, VR and AI world... A. We will continue to see more people using mocap for professional applications like engineering and biomechanics. We are noticing a trend where people are starting to write their own integration software which may supersede some off the shelf biomechanics and engineering packages.
Larger gaming engines like Unity 3D and Unreal are adding in more functionality which is being adopted across all sectors not just the traditional VFX and gaming applications.
The client base across all sectors we are talking with suggests a much wider adoption of VR and MoCap, beyond Research and Development (R&D) and people are starting to use it for more traditional applications, suggesting it’s more accessible than ever before, and will continue to be so into 2019. A good example of this is the go karting VR by Blacktrax.
Q. Any new products on the horizon? A. For 2019, you’ll notice we’re broadening our product offering having become authorised suppliers for STT Technologies, whilst we will be cementing our complimentary relationships with companies like VRgineers, Manus VR and StrikerVR. We have become the one stop shop for integration components for your mocap systems. If you need gloves, haptics, simulator chairs or backpack computing, our range will cover your needs.
Q. What are the differences in the mocap industry now compared to when you started Target3D in 2017? A. The location-based VR (LBVR) centres are more seriously adopted now by the big players in the mocap market, such as OptiTrack, Vicon and Qualisys, whereas when we first started out, mocap was quite segmented into its applications. To illustrate the point, biomechanics is going into experimental production, engineering and simulated installations. The cross pollination of application is something we expect to see more of.