Research Uses VR for Human Gait Tracking Project

Updated: Apr 22

Research uses VR to determine whether humans naturally entrain their motion to that of other people in the same environment.


Primarily interested in research on the behaviour of humans in the built environment, the Biomechanics & Immersive Technology Laboratory sits within the School of Engineering at the University of Leicester. Dr Mateusz Bocian, an expert in structural dynamics and pioneer in using virtual reality (VR) in research on human interaction with lightweight civil engineering structures, and his PhD student, Mr Artur Soczawa-Stronczyk, are developing a VR interface for the investigation of crowd movement. As a Proof of Concept, for a period of up to 2.5 hours each, they required participants to walk with an avatar in VR while having their gait monitored.


The problem

Dr Bocian and Mr Soczawa-Stronczyk needed to be able to track a pedestrian continuously walking in a loop where a long straight walk had to be 15m and turns had to be 5m in diameter, necessitating a large size tracking system for an experimental campaign lasting two full days.


The solution

The team from Target3D deployed a 24 Camera Prime 17W OptiTrack system capable of attaining this coverage in a portable setup, utilising tripods and cable mounts. After setup in a demanding location, we ensured the system ran to a high standard and supported the researchers to acquire their data.